Nerian
Bortein
UX Designer – Games & Digital Products
Contacts
Location
Warsaw, Poland (GMT+1)
Remote worldwide collaboration | Available for B2B contracts
Skills
Core
- User Flows
- Wireframing
- Prototyping
- Information Architecture
Tools
- Figma
- Adobe Photoshop
- Miro
- Jira / Confluence
Domain
- Systems Design
- Content Strategy
- Design Compliance
- Jobs To Be Done
- Accessibility Design
- Multi-platform App Design
Languages
English – B2 / professional working
Russian – Native
Summary
Experienced UX Designer crafting seamless, scalable systems for games and digital products – connecting user needs with product goals through clear information architecture and thoughtful interaction design.
Work Experience
Lead UX Designer @ Sperasoft, a Keywords Studio
Led UX for major features and live-service systems, collaborating with cross-disciplinary teams to define UX vision, structure complex feature sets, and deliver cohesive, accessible interfaces for AAA and mobile titles. Mentored four designers, supported hiring and growth, and prototyped early concepts for unannounced titles under NDA. Notable projects include:
- Rainbow Six: Extraction (Ubisoft) – co-developed Quick Communication and Mark & Ping systems, After Action Reports, and Tutorials.
- Mortal Kombat Mobile & Injustice 2 Mobile (NetherRealm Studios) – designed and shipped features including Team Presets, Battle Pass, Combat HUD, and Survivor Mode. Led the UX/UI team to drive quality-of-life improvements and close collaboration with game designers.
Portfolio limited due to NDAs; happy to discuss design rationale and decision-making process in detail during interviews.
User Research Intern @ ITMO University
Gained hands-on experience in user research at the university’s Usability Lab, supporting client projects through UX audits, usability testing with Tobii eye trackers, and user interviews.
Education
Master’s in Human–Computer Interaction, ITMO University – GPA 4.5 / 5.0