Nerian
Bortein
Lead UX Designer

Contacts
Location
Warsaw, Poland
Interested in remote work only (worldwide, including on a B2B basis)
Skills
Technical
- Figma
- Adobe XD
- Adobe Photoshop
- HTML, CSS
Design
- Information Architecture
- User Flow
- Wireframing
- Prototyping
- Product Design
- Content Strategy
- Systems Design
- Jobs To Be Done Methodology
- Design for Accessibility
- Design for Mobile
- Multi-platform App Design
Collaboration
- Confluence
- Miro
- Jira
Languages
English – Professional working proficiency (B2)
Russian – Native
Summary
Lead UX Designer with a passion for crafting meaningful, cross-platform experiences in games and apps. I build scalable design systems rooted in strong information architecture and well-structured, goal-oriented user flows – driving user engagement and supporting product success.
With a background in Human-Computer Interaction, I bring a user-centered, business-aware mindset – balancing user needs with product goals to create experiences that are both valuable and viable. I thrive in collaborative environments, contributing to product vision, mentoring peers, and working closely with cross-functional teams to deliver thoughtful, high-quality solutions.
Work Experience
Lead UX Designer @ Sperasoft, a Keywords Studio
Sperasoft is a game co-development company headquartered in California, and part of Keywords Studios – a global provider of technical and creative services for the video games industry. We collaborate with leading publishers to deliver high-quality titles across platforms.
Selected projects:
- "Rainbow Six: Extraction" (Ubisoft, 2022):
- Co-developed a wide range of UX/UI features, including the Quick Communication Wheel, Mark & Ping system, After Action Reports, and Tutorials.
- Contributed to core utilities like the friends list, onboarding menus, and accessibility settings.
- Mortal Kombat Mobile & Injustice 2 Mobile (NetherRealm Studios)
- Designed major features such as Team Presets, Battle Pass, Collection, Combat HUD, Store, and Survivor Mode – several of which significantly improved player engagement and product performance.
- Led a UX/UI team of 3–5 designers, focusing on quality-of-life improvements and close collaboration with game designers.
Beyond project work, I actively contribute to hiring processes and business development initiatives, helping shape team growth and project direction.
Due to the nature of co-development and strict NDAs, my public portfolio is limited. However, I’m able to share general challenges and design approaches in conversation, without revealing sensitive details.
User Research Intern @ ITMO University
Worked at University Usability Lab providing user research services to its clients.
- Performed UX audits of web and mobile applications;
- Conducted usability testing using eye trackers (Tobii);
- Conducted user surveys and interviews.
Education
ITMO University
Master's Degree in Human-Computer Interaction, 4.5/5.0